
If you see an altar with blood on it, take any body to it as a tribute - if you bring them while stunned, you will obtain more favors in comparison with the dead body, which will in turn increase your chances of getting an item.You can take mounts like turkeys with you to other levels.You can leave Monti on the door to the next level and continue spelunking, as they will automatically leave on their own and give you the extra heart once you cross it.If you help Yang bringing him the turkeys, and then enter the secret room using the key, beware of putting a bomb close to the door, since it will aggro him.They can double jump, squeeze through stretch passages to match your character’s height, and hit using its head to the front After a few seconds you will be able to command them. Just jump on them and they will begin to move erratically, but if you move sideways for a while hearts will begin to appear on their head. If you see a turkey, don’t fret, they’re harmless.Then, it’s all about opening a path for them until the exit door - as an alternative, you can grab them (crouching and pressing the grab button) and take them with you, but be careful with throwing them too much, as two hits should be enough to kill them In order to take Monti with you, you’re can whip them so they start running sideways.
You can have an item or Monti grabbed while mounting a turkey, but beware that attacking will throw the item. Going through spiderwebs twice will make them disappear, if not, just go back and forth quickly for a couple times. Time is of essence, but stopping before entering a new area block can be the difference between life or death. Much like skulls, you can wreck bone piles using your whip. You can attack with your whip and drop bombs while you’re hanging on a rope. If you hold down while on the ground the camera will move along - the same happens if you move upwards. This could be useful if there’s, say, an explosion about to happen and there’s ground behind you to cover the fall If you’re holding onto a ledge, and you hit with your whip, you will be bounced a few steps back. Watch out for enemies inside vases, attack them at a distance or safely throw the vase against a wall by grabbing it first (crouch and then use the grab button). Always watch out for arrow traps before making any jumps. Contrary to many other games, don’t underestimate walking in Spelunky 2, as it can help you to traverse small areas slowly and plan ahead without rushing into a trap. Beware of ledges - it’s always best to approach and press the jump button instead of dropping yourself down. At the bottom of the page are specific items which do not have a Journal entry.See the complete Walkthrough and a list of our handy How-to Guides Spelunky 2 Tips and Tricks This page lists all items in Spelunky 2 in the Journal. Notes: Some objects have miscellaneous or unique properties. Flammability: some items are flammable, and will explode upon catching fire. Light items travel much farther and straighter than heavy items. Weight: Throwable objects have different weights that affect how far they can be thrown. The quantity of damage (and method of delivery) varies depending on the type of item in question.
Damage: Some items can be used to deal damage to enemies, even if it is not their primary function.Cost: The money that must be paid to purchase the item from a shop.Function: What the item does or is used for.Weapons (Melee and Ranged) - Combat items.Type: All items fit into one of five categories:.Items in Spelunky have various attributes and properties. Items are the various objects of interest that the Spelunker can collect and use around the caves as they explore.